
Always measure to the hull for shooting and psychic attacks. Can only charge or be charged by units that can. 72″ Heavy 1 S8 AP-2 D, need at least 2 markerlights to hit at normal BS, else you just with these just on a 6. Changes to Heavy 2D3 if firing on a unit with 10 or more models. Overcharge: 96″ Heavy D3 S8 AP-2 D3, mortal wound to the Manta if you roll at least one 1 To-hit roll. 120″ Macro 1 S18 AP-5 D, every 6 To-Wound causes D3 additional mortal wounds. The Manta is armed with two heavy rail cannons, six long-barrelled ion cannons, two missile pods, sixteen long-barrelled burst cannons, and ten seeker missiles. On the tabletop, The Manta is a Lord of War choice, single model unit. This combination of both space and planetary support has resulted in the Manta becoming a mainstay of the T’au forces in multiple campaigns and fronts. They’re also capable of interstellar flight and rival entire squadrons of Imperial ships. The Manta Missile Destroyer is an extremely well-armored frontline ship capable of not only supporting ground-based troops but also of carrying entire Hunter Cadres within its cavernous hull. As always, for more tactics articles, check out the Tactics Corner!
Charlie here from 40kDiceRolls, here again, to discuss the biggest model in all of 40k – the Manta.